Spike 40 · Visibility buffer
Booting...
Mode
FORWARD
FPS
—
CPU frame
—
GPU timings (median 30f)
Forward
—
Vis pass 1
—
Vis pass 2
—
Active total
—
Scene
Instances
—
Tris drawn
—
Cam dist
—
vis buffer (instanceId hash)
Vis buffer
Overlay
Stress test
Instances
50k
Field size
80m
Blade scale
1.00×
Drag
orbit ·
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±10k inst
Forward = standard PBR fragment per blade. Vis buffer = pass 1 writes IDs only, pass 2 resolves shading from screen-space. Watch the GPU timings as you crank instances.