Spike 33 - Code Structure (modular refactor of Spike 32)
Loading case tables and WebGPU...
FPS: -
Peers: 0
Edits rx: 0
Chunk tris: -
Seam tris: -
MC chunks: -
HM chunks: -
Brush: OFF
Chunk verts: -
Seam verts: -
Overflow: -
Grass: -
Wind: gentle
Physics: -
Frame: -
AO (O toggle, Shift+O debug): on
Capsule (C debug): OFF
Layout: 4 near-field chunks (64/32/32/16) + Transvoxel seams
Data source: Sampled heightmap (129x129)
Save: -