Spike 30 - Terrain Physics (HM + SDF Collisions)

Loading case tables and WebGPU...
FPS: - Chunk tris: - Seam tris: -
MC chunks: - HM chunks: - Brush: OFF
Chunk verts: - Seam verts: - Overflow: -
Grass: - Wind: gentle
Physics: -
Frame: -
Layout: 4 near-field chunks (64/32/32/16) + Transvoxel seams
Data source: Sampled heightmap (129x129)
B toggle brush   1 HM raise   2 HM lower   3 HM smooth   4 HM flatten   5 SDF add   6 SDF sub   7 SDF smooth
[ ] radius   scroll strength   click+drag paint   G grass   V wind   P physics cam   Space jump / glide   Shift sprint
Mode: OFF   Radius: 6.0   Strength: 0.30