Spike 28 - Multi-Material Texturing

Loading case tables and WebGPU...
FPS: - Chunk tris: - Seam tris: -
MC chunks: - HM chunks: - Brush: OFF
Chunk verts: - Seam verts: - Overflow: -
Layout: 4 near-field chunks (64/32/32/16) + Transvoxel seams
Data source: Sampled heightmap (129x129)
B toggle brush   1 HM raise   2 HM lower   3 HM smooth   4 SDF add   5 SDF sub   6 SDF smooth
[ ] radius   scroll strength   click+drag paint
Mode: OFF   Radius: 6.0   Strength: 0.30