Spike 22 - MC Chunk Fallback to Heightmap
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FPS: -
Chunk tris: -
Seam tris: -
MC chunks: -
HM chunks: -
Sphere: -
Chunk verts: -
Seam verts: -
Overflow: -
Layout: 64x64 | 32x32 / 32x32 | 16x16
Pipeline mode: Hybrid: MC when sphere intersects chunk, heightmap otherwise
Same heightmap + seams. Sphere out-of-bounds chunks skip MC draw and render static heightmap.