Spike 21 - GPU MC Corner 64/32/32/16
Loading case tables and WebGPU...
FPS: -
Chunk tris: -
Seam tris: -
Chunk verts: -
Seam verts: -
Sphere: -
Overflow: -
Layout: 64x64 | 32x32 / 32x32 | 16x16
Pipeline mode: GPU MC chunks + GPU Transvoxel seams
SDF = max(heightfield, negative sphere). Sphere moves through all four chunks.