Spike 20 - GPU-only 64/32/32/16 Corner
Loading Transvoxel data and WebGPU...
Patches: - tris
Seams: - tris
Seam verts: -
Layout: 64x64 | 32x32 / 32x32 | 16x16
Pipeline mode: GPU compute meshing + GPU raster
Meshing path: CPU does not emit terrain/seam triangles
Tables are uploaded once, then all patch/seam vertices are written by compute shaders.