Spike 12 — WebGPU Marching Cubes
Initialising…
FPS: —
GPU timestamps: —
Per-chunk compute: — ms target <4ms
Re-mesh latency (4 chunks): — ms target <12ms
Vertices/chunk: —
Max pre-alloc: 300K
4 × 64³ SDF chunks, animated sphere cave, re-meshed every frame
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